Android Training

Continue your learning by starting Android Training.

Android Training

Introduction

Android is an open source and Linux-based Operating System for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies.

Android offers a unified approach to application development for mobile devices which means developers need only develop for Android, and their applications should be able to run on different devices powered by Android.

  • Introduction to Android

    Android is an operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google. It's is built on a Linux foundation. Google purchased the initial developer of the software, Android Inc., in 2005.

  • Android Architecture

    Android is implemented in the form of a software stack architecture consisting of a Linux kernel, a runtime environment and corresponding libraries, an application framework and a set of applications. Applications are predominantly written in Java and run within individual instances of the Dalvik virtual machine.

  • Android Development Environment

    Android software development is the process by which new applications are created for the Android operating system. Applications are usually developed in Java programming language using the Android software development kit (SDK), but other development environments are also available.

  • Android Application Fundamentals

    Android apps are written in the Java programming language. The Android SDK tools compile your code along with any data and resource files into an APK, an Android package, which is an archive file with an .apk suffix. ... The Android operating system is a multi-user Linux system in which each app is a different user.

  • Android Basic GUI Programming

    Android applications use a range of standard platform resources for designing and programming user interfaces. Android applications use classes in the Java language to implement various aspects of Graphical User Interface (GUI) functionality. Developers can make use of these classes to create standard behavior within their apps. As well as Java class files, Android applications use XML data to declare screen layouts.

  • Android Layout Management

    When we design the user interface of our application, we decide what components we will use and how we will organise those components in the application. To organise our components, we use specialised non visible objects called layout managers.

  • Android Resource Management

    Android best practices suggest that functionality and the resources supporting that functionality should be as separated as possible. This is typically accomplished by accessing resources when needed within the Java code from external files. Therefore, we need a systematic way to access resources from XML files and from Java code. This appendix outlines the most important issues associated with that management.

  • Intents and Intent Filters

    An intent filter is an expression in an app's manifest file that specifies the type of intents that the component would like to receive. For instance, by declaring an intent filter for an activity, you make it possible for other apps to directly start your activity with a certain kind of intent.

  • Application Menus

    Menus are a common user interface component in many types of applications. To provide a familiar and consistent user experience, you should use the Menu APIs to present user actions and other options in your activities.

  • Showing Notification Messages

    A notification is a message you can display to the user outside of your application's normal UI. When you tell the system to issue a notification, it first appears as an icon in the notification area. To see the details of the notification, the user opens the notification drawer. Both the notification area and the notification drawer are system-controlled areas that the user can view at any time.

  • Advanced GUI Development

    Your app's user interface is everything that the user can see and interact with. Android provides a variety of pre-built UI components such as structured layout objects and UI controls that allow you to build the graphical user interface for your app. Android also provides other UI modules for special interfaces such as dialogs, notifications, and menus

  • Broadcast Receiver

    A broadcast receiver (receiver) is an Android component which allows you to register for system or application events. All registered receivers for an event are notified by the Android runtime once this event happens.

  • Animation in Android

    Animation is the process of creating motion and shape change. Animation in android is possible from many ways. In this chapter we will discuss one easy and widely used way of making animation called tweened animation.

  • Using Gesture & Sliding

    A "touch gesture" occurs when a user places one or more fingers on the touch screen, and your application interprets that pattern of touches as a particular gesture. There are correspondingly two phases to gesture detection: Gathering data about touch events. Interpreting the data to see if it meets the criteria for any of the gestures your app supports.

  • Decorate with HTML , CSS & JQUERY

    Creating HTML Page in Android, Apply CSS, Multipage Option, Activity Linking, Effects with Mobile Jquery.

  • Android Data Storage

    Store application data in databases, files, or preferences, in internal or removeable storage. You can also add a data backup service to let users store and recover application and system data.

  • SQL Database Storage

    Saving data to a database is ideal for repeating or structured data, such as contact information. This class assumes that you are familiar with SQL databases in general and helps you get started with SQLite databases on Android. The APIs you'll need to use a database on Android are available in the android.database.sqlite package.

  • Content Provider

    A content provider manages access to a central repository of data. A provider is part of an Android application, which often provides its own UI for working with the data. However, content providers are primarily intended to be used by other applications, which access the provider using a provider client object.

  • Network Programming

    Android contains the standard Java network java.net package which can be used to access network resources. The base class for HTTP network access in the java.net package is the HttpURLConnection class.

  • Background Task Processing and Service

    We’ve discussed Services before that run on the application’s UI (main thread). Android provides us with IntentService (extends the Service class) that has all the properties of a Service’s lifecycle with increased process rank and at the same time allows processing tasks on a background (worker) thread.

  • Android Multimedia Programming

    In the Multimedia Programming Project you will write programs for Android Devices (tablets or smartphones). But... this course is not an exhaustive course on Android Programming. We will teach you just enough to write your first Android apps.

  • Location Based Services

    This becomes possible with the help of Google Play services, which facilitates adding location awareness to your app with automated location tracking, geofencing, and activity recognition.

  • Android Telephony API

    Provides access to information about the telephony services on the device. Applications can use the methods in this class to determine telephony services and states, as well as to access some types of subscriber information. Applications can also register a listener to receive notification of telephony state changes.

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Duration: 3 Months
Schedule: 1.5 Hours/ 5 Days a week